Computing Intent, Impact and Implementation Statement


All pupils at Longney C of E Primary Academy have the right to have rich, deep learning experiences that balance all the aspects of computing. With technology playing such a significant role in society today, we believe ‘computational thinking’ is a skill that children must be taught if they are to be able to participate effectively and safely in this digital world. A high-quality computing education equips pupils to use creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. At Longney C of E Primary Academy, the core of computing is computing science in which pupils are introduced to a wide range of technology, including laptops, tablets and interactive whiteboards, allowing them to continually practice and improve the skills they learn. This ensures they become digitally literate so that they are able to express themselves and develop their ideas through information and computing technology – at a level suitable for the future workplace and as active participants in a digital world.


We teach a curriculum that enables children to become effective users of technology who can:

  • understand and apply the essential principles and concepts of Computing Science, including logic, algorithms and data representation;
  • analyse problems in computational terms, and have repeating practical experience of writing computing programs in order to solve such problems;
  • evaluate and apply information technology analytically to solve problems;
  • communicate ideas well by utilising appliances and devices throughout all areas of the curriculum.



Teaching at Longney C of E Primary Academy is supported by a fully comprehensive computing scheme created by ‘PurpleMash’. The two-year rolling long term plans ensure our mixed-aged classes receive full curriculum coverage. As part of this scheme teachers have access to a rich range of resources, including:

  • a cycle of lessons for each subject, which carefully plan for progression and depth;
  • all resources and programmes needed to deliver these lessons;
  • a knowledge organiser which outlines knowledge all children must master within a unit;
  • key vocabulary and linking definitions;
  • challenging questions for pupils to apply their learning in a philosophical/open manner;
  • cross-curricular activities;
  • intervention tools;
  • school and class virtual noticeboards and blogs to facilitate communication with the wider school community.


Our Computing curriculum is high quality, well thought out and is planned to demonstrate progression. If children are keeping up with the curriculum, they are deemed to be making good or better progress. In addition, we measure the impact of our curriculum through the following methods:

A reflection on standards achieved against planned outcomes unit to unit to ensure

 -    children can understand and apply the fundamental principles and concepts of computer science,             including abstraction, logic. Algorithms and data representation;

-    children can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems;

 -    children can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems;
 -    children are responsible, competent, confident and creative users of information and communication technology.
  • pupil discussions about their learning, with class teacher and subject lead
  • tracking of gains to be input on ‘Target Tracker’ assessment tool termly
  • a celebration of learning for each term which demonstrates progression across the school